Dark and Darker: Crafting a Patch Wishlist for the Arcane Realms
Embarking on the mystical journey through Dark and Darker, a seasoned adventurer shares a comprehensive wishlist for patch changes, aiming to refine the delicate balance within the enigmatic world of magic and mayhem.
General Balance Changes
1, Falchion Adjustment: A modest reduction in falchion damage across all rarities by 10%, fostering equilibrium in the arsenal of weaponry.
2, Utility Items Stacking: All utility items now stack to a maximum of 3, streamlining inventory management and strategic choices.
3, Ammunition Overhaul: Arrows and bolts transition into utility items, occupying utility slots and stacking up to 20.
4, Crystal Ball Freedom: The Crystal Ball now bestows its mystical insights without a move speed penalty, liberating users from encumbered navigation.
5, Dagger Mobility: A universal decrease in all dagger move speed penalties to -7, empowering agile dagger wielders.
6, Static Blue Exits: Unlimited uses for static blue exits, offering boundless escape routes.
7, Box Breaking Potential: Weapons lacking the ability to break boxes can now achieve this with four hits, fostering a more dynamic environment.
8, Equipping and Removing Balance: Equipping and removing gear now share a consistent movement speed penalty, encouraging strategic choices.
9, Francesca Axes and Throwing Knives Moderation: Drastic reduction in the damage increase of Francesca Axes, with Throwing Knives’ rarity increase capped at 1 damage per rank.
10, Persistent Francesca Axes and Throwing Knives: Francesca Axes and Throwing Knives remain in a hit player’s inventory, akin to arrows.
11, Windlass Crossbow Exclusion: Removal of the Windlass Crossbow from the mystical arsenal.
12, Crossbow Independence: Crossbows and Hand Crossbows no longer succumb to physical damage increases like physical power and strength.
13, Adjusted Hit Damage Values: Tailoring arm hits to 80% normal damage, body shots remain at 100%, and headshots elevate to 120%, providing a nuanced combat experience.
14, Movement Speed Buff Limit: Movement speed buffs no longer stack, with only the highest active buff influencing movement.
15, Ranged Weapon Changes: Bows and Crossbows cease to slow on hit, promoting a smoother ranged combat experience.
16, Pre-match Interaction Revisions: Removal of the ability to inspect a player in pre-match, coupled with the return of VoIP functionality.
17, Enemy Magic Damage Resistance: Non-boss enemies now lack magic damage reduction, reshaping the dynamics of encounters.
18, Boss Room Dynamics: Boss room doors seal upon engagement, unlocking only upon the boss’s departure from combat or demise, fostering strategic encounters.
AP Changes
1, Looted Status for Inventory Items: Gear and collectibles in a player’s inventory adopt a ‘looted’ status upon the demise of the player.
2, Gold-to-AP Conversion: Gear now grants 1 AP per 1 Dark and Darker gold that it sells for to merchants, introducing a direct correlation between wealth and advancement.
3, In-game AP Earnings: AP earned from in-game actions, such as mob slaying and object interactions, contribute to the final score if the player meets their demise.
4, Enhanced AP Rewards: PvP kills and boss kills now grant 50% more AP, encouraging riskier endeavors for greater rewards.
Class Changes
Barbarian
1, Rage Refinement: Rage no longer enhances move speed; instead, it bestows debuff immunity during its duration.
2, War Cry Enhancement: War Cry additionally boosts movespeed by 10% for its duration.
3, Crush Perk Empowerment: Weapon attacks with Crush perk now fully penetrate shields.
4, Iron Will Adjustment: Iron Will’s magic resistance reduced to 75.
Bard
1, Marching Mastery Introduction: A new perk, Marching Mastery, ensures playing instruments no longer impedes movement.
2, Crossbow Exclusion: Elimination of the ability for bards to wield Crossbows.
Cleric
1, Healing Mastery Inclusion: A fresh perk, Healing Mastery, provides a heal over time for 20% of the amount healed over the next 5 seconds.
2, Bind Spell Refinement: Bind spell’s root duration reduced to 1 second.
3, Bless Amplification: Bless now enhances all attributes by 4.
Fighter
1, Weapon Mastery Removal: Elimination of Weapon Mastery from the fighter’s repertoire.
2, Falchion Prohibition: Fighters can no longer wield falchions.
3, Sprint Adjustment: Sprint movespeed reduced to 30.
4, Perfect Block Advancement: Perfect block now blocks all attacks, including those of barbarians with the crush perk.
Ranger
1, Crippling Shot Modification: Crippling shot now slows movespeed by 10% for 3 seconds when striking any part of the body.
2, Field Ration Adjustment: Field Ration now induces movespeed reduction akin to drinking a potion.
3, Campfire Starter Kit: Rangers now commence their journey with a campfire.
4, Trap Restructuring: Traps no longer chain targets but instead slow movespeed by 20% for 5 seconds.
Rogue
1, Hide Duration Extension: Hide now persists for 10 seconds and remains unrevealed upon contact by default.
2, Hide Mastery Exclusion: Removal of Hide Mastery from the rogue’s skill set.
3, Stealth Removal: Elimination of the Stealth ability.
4, Shadow Runner Empowerment: Shadow Runner now permits normal running while hidden for its entire duration.
5, Creep Mechanic Refinement: Creep now permanently reduces all sounds (running, attacking, interactions, or utility items) and boosts movespeed by 5%.
6, Lockpicking and Trap Detection Fusion: Combination of Lockpicking Mastery and Trap Detection into a unified skill.
7, Hand Crossbow Skill Exclusion: Removal of the hand crossbow skill; rogues can now naturally wield hand crossbows.
8, Double Jump Adjustment: Double jump movespeed reduction changed to 5%.
9, Ambush Removal: Exclusion of the Ambush ability.
10, Merged Thrust and Dagger Mastery: Consolidation of thrust and dagger mastery into a single skill.
11, Caltrops Modification: Caltrops now induce a 30% movespeed reduction for 5 seconds.
Warlock
1, Torture Mastery Healing Adjustment: Torture Mastery’s default healing altered to 2 health per damage instance.
2, Demon Armor Revision: Demon Armor now reduces self-healing exclusively.
3, Dark Reflection Transformation: Dark Reflection morphs into a spell dealing a flat 10 magic damage for each hit, devoid of cooldown or gear/will-based damage increases.
4, Phantomize Interaction Preservation: Phantomize now permits interaction with objects during its duration, including doors, chests, switches, utility items, and traps.
Wizard
1, Magic Missile Charges: Magic Missile now boasts 10 charges.
2, Magic Missile Coefficient Tweaks: Magic Missile coefficient adjusted to 50%, accompanied by a base damage increase to 12.
3, Headshot Exclusion: Magic Missile no longer headshots.
4, Reactive Shield Perk Enhancement: Reactive Shield perk now reduces damage on the activating strike.
5, Meditation Mastery Introduction: A new perk, Meditation Mastery, enables wizards to passively recharge spells at 10% of the normal sitting rate while standing and moving.
6, Arcane Shield Restructuring: Arcane Shield now exclusively reduces all damage taken by 10 for 6 seconds, eliminating maximum damage caps.
As the enchanting tapestry of Dark and Darker awaits its next chapter, the wishlist endeavors to weave a narrative of balance and innovation, inviting players to traverse the arcane realms with newfound vigor and strategic depth.