WoW introduces a new Patch 10.1, wherein an array of powerful new tier sets and bonuses have been added to the game. These sets will not only elevate your experience concerning their dazzling looks but also improve your character’s powers and abilities to a significant level. So, let us look at the new bonuses they have to offer.
Note: THE BELOW BONUS LIST IS ONLY FOR THE COMPLETE DRAGON FLIGHT SET (4 Pieces):
Death Knight
When you use Vampiric Blood, you will be powered with Vampiric Strength that grants 10% enhanced Strength for 5 Seconds. Heart Strike and Blood Boil abilities also get an extension to their duration.
As you consume Rime 15 times and call down Frostwyrm’s Fury, it will target your enemy with 100% effectiveness. Also, when Epidemic and Death Coil consume Sudden Doom, you gain 2 stacks of Master of Death or a 25% increase in Mastery Bonus for 5 seconds.
Demon Hunter
Every time you gain Seething Fury, you get 15 Fury and the damage of your upcoming Eye Beam ability is enhanced by 12%. This stacks up to 5 times.
Abilities like Shear and Fracture will deal Fire damage, and once you consume 20 Soul Fragments, then your next cast of the same abilities will apply a Fiery Brand to your targets for about 6 seconds.
Druid
Shooting stars will have a 20% chance to call down a Crashing Star. This will deal Astral Damage (75% Attack power) to your target, while also generating 5 Astral Power. And, when your Shadows of the Predator ability resets the stacks, you will gain 5% increased Agility, as well as generate a combo every 1.5 seconds.
Maul and Raze will have a 20% increase in their damage. Casting abilities like Ironfur or the ones previously mentioned will increase your maximum health by 3% for around 12 seconds. This tacks 5 times. Then there’s Flourish which increases the rate at which you heal yourself. The effect is increased by an additional 16 seconds. Abilities like Verdant Infusion will cause targeted members to have a 15% increase in their healing ability for 6 seconds.
Evoker
Empower spells will now deal 8% increased damage, as well as cause Obsidian Shards to be recharged. This will result in 200% more damage for 5 seconds. Do note that Shards are always supercharged during Dragonrage. Also, after you cast 3 empower spells, you will immediately gain Essence Burst, followed by another 3 seconds.
Hunter
Skills like Cobra Shot, Multi-Shot, and Kill Command will have a reduced cooldown of Bestial Wrath by a second. The damage for Kill Shot will be increased by 15% and there will be a reduction in the cooldown of abilities like Aimed Shot and Rapid Fire by 0.5 seconds.
Every 25 Focus that you spend will reduce Wildfire Bomb’s cooldown by a second. Even the target of your recent Kill Command will deal 100% increased damage from the Wildfire Bomb ability.
Mage
For every 20k mana that you spend on Arcane Surging, your spells’ damage will increase by 1% for 12 seconds after the ability fades. This tacks up to 30 times.
And, when your direct spells hit an enemy 20 times and they are affected by Charring Embers, then your upcoming 2 Phoenix Flames’ ability increases by 200%. Also, if you cast Ice Lance on a frozen target, you will have an 8% chance to trigger Brain Freeze ability.
Monk
The ability Rising Sun Kick will grant a stack of the Elusive Brawler ability if/when you dodge enemy attacks. Even the damage of your next Crane Kick or Sun Kick ability is increased by 5%. This stacks up to 5 times.
If you drink Tea or gain Soulfang Infusion, then your healing of Renewing Mists and Vivify abilities are enhanced by 40% for 6 seconds. Also, your auto-melee attacks will have a chance to trigger a Shadowflame Spirit. This duplicated your powers at 20% for 7.5 seconds.
Paladin
The Light’s Hammer ability will now heal 100% better, as well as generate a single Holy Power every 4 seconds. Even the Holy Prism healing ability has been increased by 80% and generates 1 or 3 Holy Power if you cast it on an enemy or ally, respectively.
Critical strikes like Judgement will now trigger Grand Crusader. Also, Judgement and Hammer of Wrath abilities will deal 10% more damage and 20% more if a critical strike is used.
Priest
In every 3 casts of the Penance ability, you will be granted Shadow Covenant for 5 seconds. This converts Penance into a Shadow spell.
When your Prayer of Mending ability jumps, then it will increase healing and damage of your Holy Word by 4%. This stacks up to 15 times. Also, every 400 Insanity that you spend will summon a Mindbender or Shadowfiend for 5 seconds.
Rogue
When your Deathmark expires, any Nature damage that you deal will increase by 40% for exactly 30 seconds. The ability Symbols of Death will increase the critical damage of Black Powder and Eviscerate by 15%.
The ability Between the Eyes will unleash every Soulrip in possession to deal 200% remaining damage while granting 7% Agility for 15 seconds.
Shaman
Once you consume Stormkeeper, your Lava Burst, Icefury, Frost Shock, and Lightning Bolt abilities will generate 100% more Maelstrom for 8 seconds. Even your Lava Beam, Earthquake, and Chain Lightning abilities will have a 20% increase in damage.
The ability Sundering will increase your Fire and Physical damage by 30% for 15 seconds. And, your next 3 Chain Lightning attacks will deal 100% damage, while refunding 50% Maelstrom stacks. Also, every ally that you heal with Tidewaters will have a 1% increase in haste for 6 seconds. You will also experience an increase in your Riptide ability.
Warlock
Enemies you are damaged by the Phantom Singularity ability will gain Infirmity while it is active. The same goes for Vile Tain, wherein enemies gain Infirmity for 10 seconds and the damage taken by them is increased by 10%.
Once you cast 15 Demonfire Bolts, your next Bolt attack will deal Shadowflame damage to those within 8 yards. The ability Grimoire Felguard will deal 20% more damage and increase your active demon’s damage by 20% until the cast fades.
Warrior
Attacks like Deep Wounds of the critical strike category will gain a chance to increase the damage of your Slam ability by 25%. This stacks up to 10 times and the strike hits an additional 4 targets with 50% damage.
For the last 10 seconds after casting Shield Slam and Last Stand, a wave of force will be unleashed that deals damage to those in front of you. It also reduces incoming damage by 5% for 5 seconds from those who have been hit with it.
Lastly, if you use Rampage on a primary target, it will trigger your next Bloodthirst ability to generate 50% more damage. It also adds 2 Rage and stacks up to 4 times.
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